Losing Oneself is a speculative, game-based art project set in the depths of the ocean. Deep-sea life forms have evolved the ability to access artificial intelligence models. By merging this external knowledge with their own forms of intelligence, they observe and interpret humanity from the depths. As a player, you descend into the abyss and encounter entities that reflect on humanity, memory, and identity through audiovisual conversations. Learn more →
Use your mouse, trackpad, or touch to move through the ocean. Your movement influences direction, sound, and survival. The experience shifts depending on the selected mode.
At the top of the screen you can switch between modes . Next to it is the audio icon , which allows you to enable or disable the sound. For the full experience, headphones are recommended.
In Sway mode, you directly control the main creature. You can collect points by eating plankton, but you must avoid colliding with other beings — otherwise you die and have to restart.
In Auto mode, the creature moves on its own and remains centered. You no longer control it directly and cannot die. The system explores the environment autonomously.
In AI mode, movement is also automated, but less stable and more exploratory. The creature is no longer centered, and its behavior becomes more unpredictable and alien.
The Data tab reveals environmental feedback and system values. It shows how your movement and the simulation interact.
The Survival tab shows your score compared to other active entities, your current position, and in parentheses how many times they have died.
The Conversation tab enables voice interaction with the deep-sea entities. Activate the microphone and speak naturally. Your spoken words will appear in the conversation field, and the response will be spoken back in spatial (binaural) audio.
With each interaction, the appearance of your creature changes. The visual form adapts to the conversation, reflecting fragments of meaning, tone, and memory.